For Azurite Sea, every enchanted card follows the treasure map theme, with sepia colours and sketchy art styles that really stick out
Tidus rewards you for doing this by letting you draw cards and proliferate (add more counters), while his partner Yuna helps get your creatures on the board with extra counters to start
Deveney explained more of the design process, saying: [There are] scenes that just don't happen , and so when we would have conversations like, "Oh yeah, it'd be so awesome to put this scene in there, and then we send it over to Square Enix to get their feedback, and they're like, "Why do you want the scene where they're talking about how much the inn costs?" According to Deveney, the scene Magic 's designers actually wanted was one from Final Fantasy 4 where Rosa tells her friends to stop fighting
This makes for a fundamentally riskier style of gameplay, as getting a rough starting draw (a gamble alleviated somewhat by the fact that the rules allow a redraw attempt) can make it difficult to get off the ground
FFXIV has a strong ensemble cast, and this artwork is phenomenal
That can get out of hand quickly, especially on Cloud