Soar, strike, and smash your way to victory inMagic: The Gathering|Marvel Super Heroes
In general, most midrange decks run about 20 to 25 creatures and 10 to 15 spells
Theres a handful of cards which seem low-impact for their mana cost, which well rip out, along with anything which doesnt seem like it will fit the specific gameplan were going for
The card puts your opponent in a place where they have to give you either a card they own from outside the game or a permanent they currently control
If the creature you control does attack, and the creature you don't control can't block it for any reason (such as being tapped), then it doesn't block
Its most commonly used with Animar, Soul of Elements, Rakdos, Lord of Riots, and other cost reduction commanders, paired with ETB payoffs like Impact Tremors