Roughly, that would be 12 of each uncommon, 3 of each rare, and 1.5 of each mythic
Waste Not 8 Swamp 4 Fatal Push 4 Field of Ruin 4 Thoughtseize 4 Waste Not 3 Geier Reach Sanitarium 3 Castle Locthwain 3 Go Blank 3 Liliana of the Veil 3 Sheoldred, the Apocalypse 3 Sunken Citadel 2 Hive of the Eye Tyrant 2 Sheoldred's Edict 2 Bandit's Talent 2 Hostile Investigator 2 Path of Peril 2 Extinction Event 1 Urborg, Tomb of Yawgmoth 1 Demolition Field 1 Go for the Throat 1 Takenuma, Abandoned Mire 1 Duress 1 Graveyard Trespasser 2 Duress 2 Invoke Despair 2 Mazemind Tome 2 Path of Peril 2 Sheoldred's Edict 1 Pithing Needle 1 Reckoner Bankbuster 1 Graveyard Trespasser 1 Extinction Event 1 The End Waste Not is all about discard spells
Official cards can vary slightly from print run to print run, and different sources round the metric conversions differently
Additionally, lands that enter the battlefield tapped can slow down your game plan the more you lean on them but will often be easier on your budget
Yawgmoth Demon is underpowered even if you build around him, but Necromancers Stockpile is great in Commander if you want to dump a lot of zombies into your graveyard
Greater Auramancy (Anime Borderless) $22.00 As more and more support is being provided to Enchantment Tribal decks and as Saga decks gain prominence thanks to the most recent sets, Greater Auramancy just continues to become better and more valuable with time, which definitely explains why this card is number 6 in our list of most expensive Wilds of Eldraine Enchanting Tales cards