C Common Dark Illusion X TRAP Counter When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card
In that list, I took a look at what I consider to be the most Be-Hated Commanders that I had personally run into
Plus, since you have a lot of grave revival, it doesn't matter that all your plants get destroyed at the end phase, or you could simply use your monsters to Xyz or synchro summon so that there are not plants to even destroy
Rancher is probably a translation issue
When I was younger we called it galaxy not swirl, but at some point the marketing of cards that catch the random pattern of the holographic foil in a prominent spot on the card integrated itself in the value of the card itself
(Place the top card of your deck on top of your security stack.) Then, when DNA digivolving, return 1 of your opponent's Digimon whose level is less than or equal to the number of cards in your security stack to its owner's hand