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Virtue of Knowledge would no doubt benefit from cards with "enter the battlefield" and other similar triggered abilities
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Self-Bounce a Creatures (16) Entity Tracker x2 Fear of Isolation x4 Nurturing Pixie x4 Optimistic Scavenger x4 Spyglass Siren x2 Instants (6) Cut Down Go for the Throat This Town Ain't Big Enough x4 Enchantments (15) Hopeless Nightmare x4 Nowhere to Run x4 Sheltered by Ghosts x3 Stormchaser's Talent x4 Lands (23) Adarkar Wastes x2 Concealed Courtyard x4 Darkslick Shores x4 Gloomlake Verge x2 Island x2 Meticulous Archive x3 Seachrome Coast x4 Underground River x2 Sideboard (15) Destroy Evil x2 Kaito, Bane of Nightmares x2 Loran of the Third Path Pest Control x2 Rest in Peace x3 Split Up Sun-Blessed Healer x2 Tithing Blade x2 I love a deck that turns drawbacks into advantages
You can choose up to four lands, no matter who controls any of them
This cycle could be repeated at the end of an opponents turn so long as you had enough mana to pay for it, effectively creating a near-infinite source of 1/1 fliers and a ton of healing