Players play and activate cards in order to gain the lore needed to propel them toward victory, challenge their opponents characters to slow their progress and use other abilities, usually by paying ink from their inkwell
Control decks are concerned with tempo only as it relates to defending themselves
However, other creatures and spells in this deck could lean into the traditions of Selesnya, and what we see from T'Challa so far would definitely support this alongside the artifact theme
In the case of Brass Knuckles, it's an interesting way to push double strike in those kinds of decks
The card art is what boosts Pacifism to its place here, even if it isn't the most useful card, as the striking contrast in colors is more important
However, there was a clever Aura in the set which could work around that, letting you stack several spell effects onto a single creature and re-use them