Suddenly Im making a decision that someone wielding a sword in a dungeon might have to make, or someone piloting a 40-foot-tall walking robot might have to make
So you could build an Oops, All Creatures deck and basically start with an opening hand of 7 cards plus Frodo, Adventurous Hobbit, Sam, Loyal Attendant, and Umori, the Collector
The Cid card for this game is an artificer, a theme which continues throughout, and you can also celebrate Guy and his beavers before facing Yawgmoth
Secret Lair has a brand-new Commander deck dropping with Angels: They're Just Like Us but Cooler and with Wings
If A Real Handful doesn't have menace and is blocked by one creature, giving it menace won't change or undo that block
One of the fundamental ideas in the game is card abilities can actually alter the rules of play, allowing players to do things that are not normally expected