The biggest problem with Storm (and the reason why cards that add two or more mana should remain banned in Modern, even though I'd love to play Rite of Flame in Free-Win Red) is that the mechanic itself ranks alongside Dredge as the biggest mistake mechanic in Magic 's history (in fact, it's such a mistake that Maro's "Storm Scale," which ranks how likely a mechanic is to return in a future set, is named after it)
All three of these are hitting my 8 spot
My favorite double-faced villain is Ultimecia, Time Sorceress, which has an ability we'd normally never put at uncommon, especially on a creature: an extra-turn effect
This card represents one of the most famous moments in gaming history for JRPG fans, and comes with the memories associated with when we all lost Aerith for good
Artifact Moonstone Eulogist Flying Whenever a creature an opponent controls dies, you create a Blood token
Itsnot much, and with blues massive card draw pool, making this a mediocre option that you only play if you cant do anything else