I taught my grandfather, who began collecting cards and building decks, and I even went to a couple of official TCG events where you could battle 'gym leaders' for badges
In both these situations you don't really care about the kicker option, it is nice and it may come up if the game goes unexpectedly long but shouldn't come up when you are using the card in its intended role
Apply any effects that happen before damage, then place damage counters, and then do all other effects
Yohe allegedly told investigators she made a plan with a friend to sell fake Magic cards for cash and give him 40% of the profits
Each card has sentimental value to someone: where they got it, the deck it was a part of, that time you used it to battle so-and-so a lot of people tend to hang onto them because of the memories
Alongside your leader, youll have character cards to also deal out the pain