Its best to almost always want to aim for at least three in your hand, as that should allow you to maneuver through each turn at the bare minimum
It lets you bit a little bit more aggressive with your Creatures, and it also means you can avoid some of the pesky ground plebes too
Although I mentioned blue having enough dorks to make a creature based deck this is also pretty good in control decks despite the life loss although I suspect Fetter Geist would be better most of the time
generally has a lot of Spells resolving every turn
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While I missed out on dealing my opponent 4 damage because I waited too long to give my creature flying, the good news is that I will successfully kill their creature in combat thanks to the +2/+2 bonus to Alabaster Host Sanctifiers power and toughness, even factoring in Redcap Heelslasher hitting my creature first with First Strike