I tried to pick stories I haven't told, but there are a few favorites that I couldn't find written down in any articles that I might have told elsewhere (and it's just hard not to repeat anything with the amount of material I produce)
Theyre all good, though
Once the ability resolves, the bonus applied by that instance of the ability doesn't change even if the number of permanent cards in your graveyard changes
For instance: Creatures (30) 2 Verdurous Gearhulk 4 Winding Constrictor 2 Rishkar, Peema Renegade 4 Walking Ballista 4 Deadeye Tracker 4 Wildgrowth Walker 4 Merfolk Branchwalker 2 Ixalli's Diviner 4 Seekers' Squire Lands (24) Spells (8) Seekers Squire only adds to the glut, and it doesnt help that both of the Explore payoffs also cost two
Rest in Peace, Deathrite Shaman, Abrupt Decay, Ethereal Armor, Chromatic Lantern: all cards with significance in eternal formats, all cards that debuted right here in Return to Ravnica
A new ramp piece that can also do a good impression of Elvish Piper, $29.99 is maybe slightly high for this card, but it is still pretty cool if youre playing with enchantments