Starm requires building around, but he doesn't necessarily have to cost a lot of money - because they're ordinarily so underwhelming, spells and creatures that can deal exactly one point of damage are very cheap, and Starm triples their output
However, white has access to some of the best nonbasic lands in the game, which can help you overcome some of its weaknesses and enhance some of its strengths
After all, if a deck like Counter Intelligence offers tons of positive value, players will buy it up for the free money
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And you can still find lists with 40 lands without looking too hard
Some more specific cards, like always, might be better in a smattering of decks like Sozens Comet, but I try to find the cards that can go in most decks