As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control
Lore Draining: One of the stronger themes of this deck is simply taking away your opponents' lore, keeping them from winning until you can grind your way to victory
There are more viable strategies available because they don't get outclassed by the broader, more powerful Commander card pool
His ability I Know What I Have to Do allows you to gain a lore every time you banish a character using the card, making it a very valuable way to finish off weakened characters while progressing your lore count towards victory
As for the commanders in each deck, there was apparently a lot of discussion as to who to choose
How Far Ill Go lets you draw one card from your top two and put the other in your Inkwell, for a very reasonable four Ink