Collective Voyage Im not fond of cards that completely break open the developing stages of a game, but Collective Voyage can lead to silly matches where people are casting their finishers on turns 3-4
SPG 7483Includes 14 cards of rarity Rare or higher (2: 26% 3: 2% 4: <1%) and 35 Uncommon, 69 Common, and 1 Land cards1 card of any rarity is Traditional FoilFoil Borderless Mythic Planeswalker in <1% of boostersTraditional Foil Land replaces a Land in 20% of boosters"
Then you can sac two artifacts for two mana to: Lightning Bolt a player or planeswalker
Then you can as a non-critter artifact to make two 1/1 Construct artifact dorks
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The easiest way to use this card is to wipe out permanents with low mana value, but you can scale that effect based on the amount of mana and energy at your disposal