These each have their perks
Cosmogoyf is almost more of a combo card than some midrange threat, and it looks suspiciously like the Gren Maju Da Eiza Yu-Gi-Oh
It also allows you to, once per turn, destroy a spell or ability your opponent controls which will severely limit their opportunities to try and get rid of this crimson behemoth
The really nice thing is that you can bypass the energy cost of those attacks and do it all for two Darkness energy
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If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite"