You take them pretty highly in your deckbuilding, but theyre not really a one-drop for the purposes of this list you cant play them Turn 1 in most decks
I trimmed some of the nonsense from last weeks build, added some more counters and other answers for Wilderness Reclamation decks, and just envisioned it as a solid midrange grindy deck
When a bounty is claimed, set that card aside as a trophy, and then you can start a new bounty on the next following turns
Following this, you must sacrifice Braskas Final Aeon
Whites best (read: most universal) offerings are instead in Razorgrass Ambush and Witch Enchanter, two effects youre happy to put into the manabase and enjoy
Once youve tapped down the most powerful creatures in play, keep them out of the action with Meekstone