Sure, jump-starting this requires discarding a card, but you should have an extra land at that point in the game
Having a mix of permission spells and removal spells is ideal, since that will give you the flexibility to handle any situation
// Sephiroth, One-Winged Angel Flying Super Nova As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with Whenever a creature dies, target opponent loses 1 life and you gain 1 life. Whenever Sephiroth attacks, you may sacrifice any number of other creatures
Still, theres room for this, especially if your deck dips into black to use partner with or you do flicker nonsense
When Filigree Familiar dies, draw a card
However, you will be able to return a creature card from your graveyard to the battlefield