No matter which direction you go in with your deck, if these creatures are at the lead youll be in for a good time
In Commander, you'll be able to make good use of Final Showdown, paying six to destroy all creatures, one more when there's something important you want to protect, and one more when you want to get rid of some pesky indestructible stuff too
In other words, we get 3-4 mana worth of value each time we cast a noncreature spell large enough to draw two cards (not to mention Hero tokens)
If it gets a clean hit or is given Trample, then its pretty much a guaranteed win
Permanents dont hit the battlefield if a Counterspell hits them, making it one of blues best ways to deal with problematic value cards
Behind the Scenes grants the ability skulk to all of your creatures, making them unblockable by anything with higher power