Green has hexproof as an alternative to evasion on large creatures, while white has it as a way to thematically protect creatures and the player themselves
Wilds Unknown encourages a sense of exploration and discovery, with bright colors and breathtaking landscapes being a core component of the journey players will embark on with these cards
Costing only one white and one black, whenever he enters or leaves the battlefield, each of your opponents can either investigate (create a clue token), or lose one life
You could maybe combine it with Exploit if youre in Black or Blue, and that could be spicy, but youll need a significant amount of mana to make that happen most of the time
This can be a great way to slow the game down and bring it to your pace
Instead, they were given to Garfields friends and family or to Wizards of the Coast staff