Let me process this for you while you gaze at each new thing about it that is wrong on some level
Crystals The full colored cycle of Crystals reduce costs, and each one has a static ability and an activated ability, so the 4 mana value slot is a key one to launch you into the the biggest and strongest cards, and rely on 2-mana rocks to curve into these on turn 3
However I did draw a hard line around cards which primarily serve to mill your entire deck into your graveyard in one go: Hermit Druid, Cephalid Illusionist, Balustrade Spy, and so on
Blow the Whistle allows him to shut down opponent actions until the start of the player's next turn, potentially neutralizing powerful songs and more
Before the Tarkir: Dragonstorm Limited format shakes out, I'm first turning my attention to the most valuable cards in the set
Assaultron Dominator Assaultron Dominator simply isnt on the level of Inti, Seneschal of the Sun, but it is a two-mana creature that can scale a little with the game to continue to make good attacks as the game progresses, which you cant say about a lot of red two-drops