Late game with stable life totals, you can pay eight life to keep both extra cards, converting life into raw card advantage that green struggles to find elsewhere
Enchanters Bane isnt something Ive played with much recently, but the ability to make players choose whether to keep their enchantment or take damage becomes much better in this sort of deck
Incapsula incident ID: 2102000700322759833-524145546809971089
Cards like Champion of the Perished, Headless Rider, Midnight Reaper, and Diregraf Colossus are still creepy and powerful, especially with Wilhelt, but wont completely crush your board for a fairer, scarier game
Not that it needs anymore help, but I would throw this into a Prosper, Tome-Bound deck
Unlimited The third print of the Base Set includes thicker attack and HP print as well as a drop shadow on the artwork window