Making Auras cost three less is quite the discount, and helps enable Enchantress decks to storm off by cantripping off of their Auras when they have Enchantress creatures in play
Magic: The Gathering's crossover sets bring the game to some strange worlds, and Equestria's up there with the weirdest of them all
Many Druids have abilities that ramp mana, untap lands, or fetch additional lands from your deck, making them ideal for strategies focused on accelerating your game plan and casting large spells ahead of the curve
Theres all kinds of ways to do this, like using fast mana, an intricate combo, or a reanimation spell
So, granting a character Ward and Evasive on top of other character abilities like Resist could create a really sticky situation for your opponent
"IDW casts a potent spell in our exclusive look at new Magic: The Gathering comic series"