However the general release has been made and prices look quite a bit different than they did even just a week ago
The bonus here is that it turns the tide against many decks that rely on smaller creatures, as well as being a pretty good clock on top
While Castle Locthwain is good in the deckit's basically a free-roll since it should always come into play untapped, and having a land that can draw a card is powerful, especially against control and slower midrange decksit's also not essential by any means
Fill your deck with your favorite kindred spells and discover powerful new creature strategies and gameplay
Earthcraft ($256) Earthcraft is a neat card and can pay for its cost easily in a couple activations
The problem with Battle of Wits is that when you consider you will need 200 cards in your deck once it hits the battlefield and that it might take several (or many) turns to get Battle of Wits on the battlefield, you will need to play somewhere around 240 cards to make Battle of Wits work, which means you're increasing your deck size by 300%, which in turn leads to a massive drop in consistency, to the point where Battle of Wits simply isn't worth the cost in competitive decks