Having an early creature that can also act as a removal spell is the kind of two-for-one effect that you are looking for in your deck
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The reward might not justify the work, but it has some legs
In a similar way to the Archetype above, the Spirit of the Labyrinth suffers from Fragile Creature Syndrome
Also in the FINAL FANTASY series: FINAL FANTASY - Commander Deck (Counter Blitz FINAL FANTASY X), FINAL FANTASY - Commander Deck (Limit Break FINAL FANTASY VII), FINAL FANTASY - Commander Deck (Revival Trance FINAL FANTASY VI), FINAL FANTASY - Gift Bundle, FINAL FANTASY - Play Booster Display, FINAL FANTASY - Scene Box (Camp Comrades), FINAL FANTASY - Scene Box (Children of Fate), FINAL FANTASY - Scene Box (Garland at the Chaos Shrine), FINAL FANTASY - Scene Box (The Siege of Alexandria), and FINAL FANTASY - Starter Kit
Probably the best creature to equip it to would be Zurgos Vanguard, whose power is based on the number of creatures you control