Nesting Grounds Nesting Grounds is the gold standard for counter movement in my book
It can destroy any 1 other card you control to draw a card, and if you destroyed a Pendulum Monster Card, you get an extra Pendulum Summon for your Performapal, Magician, and Odd-Eyes monsters
x3 Gagagabolt x2 Mystical Space Typhoon Wonder Wand x2 Trap Cards Damage Diet x2 Nitwit Outwit x2 Waboku x3 Extra Deck Xyz Monsters Baby Tiragon Number 17: Leviathan Dragon Number 34: Terror-Byte Number 39: Utopia x3 Number C39: Utopia Ray Utopian Cowboy Main Deck Monster Cards Effect Monsters Gagaga Gardna x3 Gagaga Girl Gagaga Magician x3 Gogogo Giant x3 Gogogo Gigas x3 Gogogo Golem x3 Grandram x3 Mogmole Overlay Eater Spell Cards Blustering Winds Canyon Dark Hole Double or Nothing
No matter how many creatures are in the mutated pile, they are all exiled together and return separately
It also introduced modified , a new catch-all term for creatures with counters or are equipped or enchanted, and reconfigure , Equipment creatures that are able to swap between their two modes
Only a handful were ever produced, and the number that survive today is thought to be extremely small