When Lightning enters the scene, you can choose either two forwards that the opponent controls, or two from your break zone and remove them from the game, hopefully leaving your opponent vulnerable and open to attacks
abililty requires the player to return two cards to their hand to successfully deploy her, which can be useful at times but is often a significant loss of board control
Tooth and Nail I cut this one for Natural Order when I removed Triskelion from the deck
Glare of Heresy would probably help here, as Im largely trying to buy time, but Im always extremely hesitant to add removal spells to ramp decks
Join me next time for more futureshifted cards
Players will undoubtedly test this out in Blink decks soon, and it may well earn a permanent spot there, but for now its an honorable mention at best