They also serve as great ways to put cards into your graveyard for recursion purposes, such as Ovalchase DaredevilOvalchase Daredevil and madness cards
Pretty soon after the match I started talking to other people and was told something which answered a huge question I had about Magic: The Gathering: why does a card game like this have such an in-depth story
Excepting that, the other two abilities seem like nice build-arounds as well
They are also all equally likely to be opened , so its irrelevant whether they were previously rares or mythic rares
The plus one ability is probably the most valuable one here and reminds of Dark Confidant But why would players choose Sorin the Mirthless, when they can play Dark Confidant for a lot less mana
Overall, its pretty easy to jot down a basic outline of what you want a card to look like, even if some of the bells and whistles youd wish were there arent present