In a multiplayer game, though, you'd better be prepared for it to attack you every turn it can as punishment for its controller's fallen game piece
[47] The associated switch of Arena mode from Wild to Standard with modified card rarity distributions with the "Year of the Mammoth" update was aimed to keep the pool of cards available to draft smaller, increasing the chances of drafting cards that they had intended to be used in synergistic combinations from the individual expansions
Cacturne #5Uncommon $0.20 Sizzlipede #29Common $0.19 Blipbug #17Common $0.08 Boltund #53Rare $0.19 Cherrim #8Holo Rare $1.01 Shinx #46Common $0.16 Lurantis #15Rare $0.20 Luxray #48Holo Rare $0.45 Emboar #25Holo Rare $0.40 Espurr #60Common $0.26 Victini #23Rare $1.06 Victini #23Holo Rare $7.32 Victini #13Rare $0.36 Victini #10Holo Rare $1.03 Victini #49Rare $0.76 Victini #26Holo Rare $1.66 Victini #30Holo Rare $1.37 Victini #7Uncommon $0.19 Victini #20Holo Rare $0.30 Victini #36Uncommon $0.18
Each deck gets Forge of Heroes, which might be the worst "made for Commander" land we've had in the history of the series, since it's narrow and doesn't help fix your mana
Another option is the partner duo Timin, Youthful Geist, and Rhoda, Geist Avenger, which care about tapping opposing creatures
We've got even more FINAL FANTASY content planned for MagicCon: Las Vegas that we'll be sharing in the future