Incredible focus on synergy
If you target an Equipment an opponent controls, you won't be able to activate its equip ability, for example, and they can activate its equip ability as a sorcery to reattach it to a creature they control
Where this excels at is as a main phase 2 play after an Overrun to guarantee the lifegain.Worst case scenario, itll fill up your hand easily
The Dominus cycle are all cards that are worth a look, but currently I feel the green in the cycle Zopandrel is one to keep an eye on
2 years ago I've played games in between rounds of FNM, and to speed it up because we're in a timed round, we all get an emblem of Rites of Flourishing
While green itself isn't particularly well-known for its flying creatures, reach provides you with the ability to stop an opponent from making the most of their fliers