His ability to ready up again twice per turn when chosen for an action or an item's ability seems fairly good to me as well, with a high ceiling for shenanigans, from my initial impressions at least
The Miracle Worker deck is all about Enchantments
Im personally thinking of a Modern Infect storm build that made the rounds a while ago, playing off of tutoring up Venerated Rotpriests to the field as quickly as possible and then hitting them with as many Ground Rifts as possible
10 Dual Desert Cycle These lands commit crimes, and it is so nice to have a full 10-card cycle to hit all the color pairs in Outlaws of Thunder Junction
Id like to see this mechanic return with cards costed for Constructed play, and I think Im not alone there
The Strixhaven Draft Booster Box contains 36 Strixhaven Draft Booster packs (540 cards total), each with 15 Magic cards and 1 ad/token