This is a risky card to run, but remember that life is a resource, and Staff of Compleation allows you to spend it for some very useful effects
Twins This is the best deck-drawing recovery card out there
6 Great Tusk is the Most Prominent Mill Card First Printing: Temporal Forces In any card game, mill decks can be a bit difficult to pilot because they have a completely different win condition than what the game normally incentivizes players to achieve
If you have less than three cards in your hand, you can exert Yzma to draw until you have up to three cards
Group hug decks can help a mana screwed opponent find lands, or give a hellbent player cards, and the strategys at its absolute best when it helps the underdog, not the frontrunners
Wild Magic Surge This is another card that has a mini-game attached to it